Philip Rideout (Ebook epub) iPhone 3D Programming: Developing Graphical Applications with OpenGL ES – Kindle eBook, TXT or Book Download

Philip Rideout Ë 8 Read & Download

Nd OpenGLYou'll build several graphics programs progressing from simple to complex examples that focus on lighting textures blending augmented reality optimization for performance and speed and much All you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone develop. I m a six year OpenGLC guy including two years of iPhone dev and I m still learning new things from this bookThis book is a bit rote even for an Oreilly text So it may not be the book for you if you like Dummies books But it covers just about everything you need to know to develop 3D applications on iOSMuch of the knowledge can also be ported to other mobile platforms which is one of the best incentives for adopting OpenGL for your application

Free download iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

 iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Ment with the Xcode environmentBecome familiar with versions 11 and 20 of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild iPhone graphics applications such as a 3D wireframe viewer a simple augmented reality application a spring system simulation a. Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type etc For me personally this just adds an extra layer of complexity to an already difficult area I prefer all the basic concepts to be explained using the actual primtives float int etc the gl routines reuires Buying the kindle versi

Read ä eBook, ePUB or Kindle PDF Ë Philip Rideout

What does it take to build an iPhone app with stunning 3D graphics This book will show you how to apply OpenGL graphics programming techniues to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or 3D graphics experience reuired iPhone 3D Programming provides clear step by step instructions as well as lots of practical advice for using the iPhone SDK a. This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS This book s examples are in C which is perfect because I plan to use mostly c in my iOS app s logic and graphics code Objective C programmers will probably be scared off by the use of C and STL in this book but they shouldn t be If you re writing games or any kind of cpu intensive program C is a better choice than objective CThe only negative about this book is that


9 thoughts on “ iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

  1. says:

    This book is exactly what I was looking for. I needed a book that explained the exact opengl es 2.0 api that is used in iOS. This book's examples are in C++, which is perfect because I plan to use mostly c++ in my iOS app's logic a

  2. says:

    The book is a goldmine of information, but it is a struggle for the newbie. Going in I had plenty of C++ experience but no OpenGL experience, and I found the text obscure in places. But applying effort to the study seems to get me through all

  3. says:

    This is the first book I bought on iPhone/iPad 3D graphics programming. The author did excellent job on present

  4. says:

    I'm a six year OpenGL/C++ guy, including two years of iPhone dev, and I'm still learning new things from this book.

    This book is a bit rote, even for an Oreilly text. So it may not be the book for you if you like "Dummies" books. But it covers just about everything you need to know to develop 3D applications on iOS.

    Much of the knowledge can also be ported to other mobile platforms, which is one o

  5. says:

    This book is a FANTASTIC launching point for any IOS development whether you are using 3D or not.

    The book assumes

  6. says:

    This book was written pre GLKit, so teaches many techniques that are hard to find now. The level of understanding given and the range of info

  7. says:

    Excellent book for a C/C++ programmer that's not too interested in learning Objective C and Cocoa. It starts by making an Objective C wrapper which is just enough to interface with iOS and pass along all the messages to the C++ backend for processing. Why should you do this? Portability. Approaching your game this way will enable yo

  8. says:

    Familiarity with multi dimension Matrix and vector maths are required to understand the first third of the book along with a solid understanding of advance C++ syntax such as templates. Since the book relies heavily on authors own templates/generics library of classes data type etc. For me personally this just adds an extra layer of complex

  9. says:

    The book provides tutorials for creating a few simple OpenGL ES apps for ios. Strangely the bulk of the sample code is in C++ rather than objective C, so it can't be considered as doing things the Apple way.
    The book has too little description of the open gl primitives used in the code and too much discussion of other matters

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